Thursday, August 20, 2015

Characters Inspired by Runic Games

For those of you that know me, it's no secret that I've been inspired by the work that comes out of Runic Games. The games are fun, the art is rad, and it seems like they've struck a good balance with their studio. So I decided a while back to do some character designs inspired by their work, and here's what I ended up with! 

Friday, June 26, 2015

Lair - The Would Be Heroes

More Artwork!

It's been far too long since I posted work here, and so I break the silence with these would be heroes. They originally came from my "Lair" game design idea, but I liked the design enough to take them to a higher level of finish than my previous Lair work. 

Sunday, December 7, 2014

More from Spellcaster Adventure!

Hey everyone! It's been a while since I posted something, so I figured it was time. Here is a sample of the work I've done for my side project, Spellcaster Adventure. If you like what you see, feel free to head over to their facebook page (linked above) and give us a "like". Hope you enjoy! 

Sunday, September 21, 2014

Baneful Bounty!

Here are some character concepts for an idea I've been kicking around for a while. Eventually I hope to form a team to work on this project, so I'll have to keep the details under wraps. The goal for these designs was to capture the cool factor of the undead warrior, while making them charming, like the likeable villianous sidekick. 

Sunday, May 25, 2014

Armored Vehicles

Recently decided to try something different! Back to vehicles, but with more of a focus on practicality - trying to invent some functional designs. 

Thursday, May 15, 2014

Art from Spellcaster Adventure!

Icon artwork from Spellcaster Adventure, coming soon! Check out the progress and updates on the games website

Monday, April 28, 2014

Art Institute Class Demo - Speedpaint

A sample from my in class demo today in Digital Paint. This was a lot of fun!
Now I have to go and make more... er wait, nope. I lied. I have to grade homework instead.

Wednesday, August 21, 2013

One final Dump...

So, I finally put together a composite of aaalll the U.I. work I 
did for Age of Empires. Well, not all of it, but the icons at least. 

Icon work can be the most annoying thing when you're in the 
thick of it, but it's seen more in game than anything else a 
concept artist will do, and there tends to be a ton of it! 
So, once it's done you can dust off your hands, look back, and smile. 
Hope you enjoy!

Friday, August 16, 2013

Traveler's lake

I've recently been contracted to do some work for NCI! 
They want work to hang at their new building, so 
I'm dusting off my environment art skills and seeing what
 I can send their way. Here's a sneak peak.

Tuesday, July 23, 2013

Late Night Sketching

I felt the need to do some exploration on style, and my primary
aim was to incorporate some of my sketching style into my painted work. 
Some elements were more successful than others, but I think it's safe to say
this won't be the last of these types of tests. Hope you enjoy!

Monday, July 22, 2013

Spider Queen

The Spider Queen with her Goblet of peasant blood...
This was something I had started as an in class demo for the Art Institute
of Seattle, and I liked it well enough to take it where it would eventually end up.
I started this out by having the class shout out things they wanted to see me paint.
They were very insistent that it contained tentacles. 
Hope you like!

Wednesday, July 10, 2013

Military vehicle thumbnails

After losing a bunch of work, I decided to take
a step back and do some really quick sketches. It was a 
lot of fun! I don't usually work this way when left to my
own devices. Definitely a good exercise.

Wednesday, June 12, 2013

Future Coms

Had a lot of fun with this guy, and learned so much! Persistence is the
greatest tool for learning, I think. Hope you enjoy!

Thursday, June 6, 2013

Design work: Military Vehicles

Decided it was time to get back into more practical
design work. It was nice not to have to pull design from thin air,
as these were made with a heavy nod to modern vehicles, and imagining where
they might go next.

Tuesday, June 4, 2013

City Scape

This was an assignment for ART301 that I decided to work on a
bit more during winter break. I could definitely see myself doing
polished illustration full time, as I had a lot of fun getting in close
and defining areas within a vast space. Over all I would say this
took about 20 hours.


Monday, May 13, 2013

A break at last

Took a break from prepping for lessons at AI to play.

Monday, March 11, 2013

A.I.: Sunken City

This is what resulted from the 3 hours I spent at the Art Institute
last Saturday afternoon. The theme was "underwater". 

Friday, February 8, 2013

Something Sinister!

Here's a piece I've been working through for a couple days. 
I never get to spend this much time on one thing, so this was an
interesting challenge! I'm thinking I'll come back to it later,
but right now I need a break!

Here's a link to the full sized process work: