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Showing posts from 2013

Recent Sketches and Speadpaintings

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One final Dump...

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So, I finally put together a composite of aaalll the U.I. work I  did for Age of Empires. Well, not all of it, but the icons at least. 
Icon work can be the most annoying thing when you're in the  thick of it, but it's seen more in game than anything else a  concept artist will do, and there tends to be a ton of it!  So, once it's done you can dust off your hands, look back, and smile.  Hope you enjoy!

Traveler's lake

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I've recently been contracted to do some work for NCI!  They want work to hang at their new building, so  I'm dusting off my environment art skills and seeing what  I can send their way. Here's a sneak peak.

Late Night Sketching

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I felt the need to do some exploration on style, and my primary aim was to incorporate some of my sketching style into my painted work.  Some elements were more successful than others, but I think it's safe to say this won't be the last of these types of tests. Hope you enjoy!

Spider Queen

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The Spider Queen with her Goblet of peasant blood... This was something I had started as an in class demo for the Art Institute of Seattle, and I liked it well enough to take it where it would eventually end up. I started this out by having the class shout out things they wanted to see me paint. They were very insistent that it contained tentacles.  Hope you like!

Military vehicle thumbnails

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After losing a bunch of work, I decided to take a step back and do some really quick sketches. It was a  lot of fun! I don't usually work this way when left to my own devices. Definitely a good exercise.

Future Coms

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Had a lot of fun with this guy, and learned so much! Persistence is the greatest tool for learning, I think. Hope you enjoy!

Design work: Military Vehicles

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Decided it was time to get back into more practical design work. It was nice not to have to pull design from thin air, as these were made with a heavy nod to modern vehicles, and imagining where they might go next.

City Scape

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This was an assignment for ART301 that I decided to work on a
bit more during winter break. I could definitely see myself doing
polished illustration full time, as I had a lot of fun getting in close
and defining areas within a vast space. Over all I would say this
took about 20 hours.

Birdman

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A break at last

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Took a break from prepping for lessons at AI to play.

A.I.: Sunken City

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This is what resulted from the 3 hours I spent at the Art Institute last Saturday afternoon. The theme was "underwater".

Something Sinister!

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Here's a piece I've been working through for a couple days.  I never get to spend this much time on one thing, so this was an interesting challenge! I'm thinking I'll come back to it later, but right now I need a break!
Here's a link to the full sized process work: https://dl.dropbox.com/u/3407747/Portfolio/Process.jpg

More character work from GPG

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Some characters I did while at work this past year. I so want to be on this project again!



Just fun.

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More Doodles! Some of this was done at Gas Powered Games, while some of it was done just for fun on the side.

Doodles

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Now that I have my own site, I'm gonna start posting more fun stuff here! Oh, and if you want to see my more "portfolio worthy" work, check it: www.brandtandrist.com

Age of Empires Online!

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Quick environments, just for fun! These probably took about 2.5 - 3 hours a piece.