Tuesday, April 19, 2011

New Character Set!






A bunch of characters! I started this a while back before
my senior projects got crazy, and then had to take a break...
soooo the first four are from about a month ago, and the second
three are from the last two days. This was way fun, and I felt like I got
better despite the fact that the process went rather quickly :). This
probably took me about.... 3 to 4 hours per character. The ones
towards the end took me a lot less time.

Tuesday, March 15, 2011

Face Study


It's been a while since my last post, mostly due to my semi-recent employment
at Gas Powered Games. Finally got the concept art job I've always wanted!
I've been doing small pieces and studies here and there
when I have time, so I thought I'd throw something up. Here is a face
study I did based on some of the characters in Inglorious Bastards. I feel
like faces are a real weak point of mine, so this was a bit difficult but
ultimately very rewarding. On average I'd say each face took me about 40 minutes. Ish.

Wednesday, February 9, 2011

Rag-Tag Band of Robots (and girl)







Here's a bunch of rough characters I created! I'd call this stage...
Silhouette plus. Still rough and undefined, but with some
fun details. Over all, this took me.... 3 hours.

Thursday, January 27, 2011

Forest Guardian


Finished at last! My hand hurts. Gotta learn to hold that stylus
a little looser. Probably about... 14 - 16 hours when it was all
said and done. Now time to go home and eat!



Hey all! This is a WIP of a character I have been working on in
my spare time. The only work I've had recently was
environment pieces, so I thought I'd buff up my portfolio with
more characters. I forgot how much I enjoyed them! This is probably
about 7 or 8 hours in, I'd guess.

Thursday, January 13, 2011

Guns! That's right, guns!









This is something entirely new for me. I learned a lot
in the process, and feel like I achieved a measure of success.
Each one of these designs was probably about 3 hours in Photoshop,
with a little more time here or there depending on the complexity
of the weapon. Hope you enjoy!